Utilization of Google Classroom in Developing Student Creativity in Designing Digital-Based Learning

Eka Asih Febriani 1 ,  Kokom Komalasari 1 ,  Elly Malihah 1 ,  Nurlizawati 2 ,  Inge Kadarsih 3
1 Faculty of Social Science Education, Universitas Pendidikan Indonesia, Bandung, Indonesia
2 Faculty of Social Science, Universitas Negeri Padang, Padang, Indonesia
3 Elementary School Sungai Limau, Pariaman, Indonesia
ekaasihfebriani@student.upi.edu

Abstract

The development of science, technology and information in the digital era affects all aspects of human life. Technological innovations were developed to help and simplify work. By studying learning innovations, students can design, manage, and carry out learning that is more interesting and innovative. The purpose of this study is to describe the benefits of Google Classroom in developing the creativity of prospective educators in designing digital-based learning. The research method used is a qualitative case study type. Data obtained through interviews and observation. This research was conducted at the sociology department of the sociology education study program, especially for the learning innovation course in the January-June 2022 semester. The technique for selecting research informants used purposive sampling. The informants consisted of 22 lecturers and students. Data analysis was performed by Miles Huberman's interactive analysis consisting of: data collection, data reduction, data display, and verification/conclusion. The results of the research findings are that the learning approach used in learning is student-centered approach. The learning platform used to practice managing online learning is Google Classroom. Online classes are designed according to interests and teaching needs. Learning tools are structured and systematic. The experience gained by students is not only as a student but also the experience of being a teacher who manages his own class. Online classes can help students take advantage of free time to study independently. The design of learning materials becomes more attractive and of high quality. The assessment instrument is made more practical and efficient. Learning can be repeated and carried out without space and time limits.

Keywords

Creativity, digital technology instruction, google classroom, creativity, learning design

References

Abdullah. (2017). Pendekatan dan Model Pembelajaran yang Mengaktifkan Siswa. Edureligia, 1(1).

Abdullah, W. (2018). Model Blended Learning Dalam Meningkatkan Efektivitas Pembelajaran. Fikrotuna: Jurnal Pendidikan dan Manajemen Islam, 7(1), 855–866.

Arends, R. I. (2015). Learning to Teach. New York: McGraw-Hill Education.

Asrul, Ananda, R., & Rosnita. (2015). Evaluasi Pembelajaran. Bandung: Citapustaka Media.

Budhianto, B. (2020). Analisis Perkembangan dan Faktor yang Mempengaruhi Keberhasilan Pembelajaran Daring (E-Learning). Jurnal agriwidya, 1(1).

Creswell, J. (2015). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative (5th ed.). Pearson Education, Inc.

Edy, I. (2014). Pengantar Teknologi Informasi. Yogyakarta: Deepublish.

Febriani, E. A. (2019). Mudah Merancang Perangkat Pembelajaran. Surabaya: Pustaka MediaGuru.

Ganefri, Yunia Wardi, D. (2020). Panduan Penyusunan E-Modul Pembelajaran Daring Universitas Negeri Padang. Padang: Universitas Negeri Padang.

Joyce, B., Weil, M., & Calhoun, E. (2016). Models of Teaching (Terjemahan). Yogyakarta: Pustaka Pelajar.

Miles, M. B., & Huberman, A. M. (1992). Qualitative Data Analysis. Sage Publication, Inc.

Mulyasa, E. (2008). Standar Kompetensi dan Sertifikasi Guru. Bandung: PT Remaja Rosdakarya.

Munir. (2017). Pembelajaran Digital. Bandung: Alfabeta, CV.

Nasution, L. E. (2020). Uraian Singkat Tentang e-Learning. Yogyaka: Deepublish.

Neuman, W. L. (2011). Social Research Methods: Qualitative and Quantitative Approaches (7th ed.). Boston: Pearson.

Ofianto, R. M. R. (2021). Penggunaan E-Learning 2 UNP dalam Pembelajaran di Masa Pademi Covid-19. Kronologi, 3(4).

Putrawangsa, S. (2018). Desain Pembelajaran: Desion Research sebagai Pendekatan Desain Pembelajaran (1 ed.). Mataram: CV. Reka Karya Amerta.

Setiawardhani, R. T. (2013). Pembelajaran Elektronik (E-Learning) danInternet dalam Rangka Mengoptimalkan Kreativitas Belajar Siswa. Edunomic, Jurnal Ilmiah Pendidikan Ekonomi, 1(2), 82–86.

Wegasari, K. (2021). Dampak Pandemi Covid-19 Terhadap Proses Pembelajaran Online di SDN Cabean 3 Demak. Jurnal Penelitian, 15(1), 27. https://doi.org/10.21043/jp.v15i1.9109
Volume 10, 26 Mar 2023
Article metrics
  • 138 views
  • 283 downloads