This research is motivated by a collaboration between the
Ministry of Tourism of the Republic of Indonesia and Grab Companies in
Indonesia to provide tourism features in Grab Mobile Application. It is hoped
that with this collaboration, tourists can use the application to travel and
provide benefits. Based on this phenomenon the researcher wants to know how
technology acceptance is, by using five factors, namely perceived performance
expectancy, perceived effort expectancy, perceived trust, social influence, and
perceived quality. This type of research is quantitative research with
descriptive statistical research methods. The subjects of this study were 110
users of the Grab mobile application in Bandung. Data collection techniques
that are used by researchers is by distributing questionnaires. In this
research, we will discuss about 5 UTAUT factors in using the Grab application.
The results of the study explained that the five factors show the good category
where the perceived performance expectancy factor got score 2131 from 2750 as
ideal score, perceived effort expectancy got 1362 from 1650, the perceived
trust received 2519 from 3300, social influence got 845 from 1100 and perceived
quality got 2854 from 3850. Suggestions regarding the Grab application in this
study include intensifying the promotion of the Grab application and its
tourism features so that more people are aware of and use the Grab application
in tourism activities.